Super Burgertime(Arcade) FAQ version 1.1.0 by Andrew Schultz schultza@earthlink.net copyright 2003-2004 Please do not reproduce this FAQ for profit without my permission. It required a good deal of effort, and I do not look to profit off my work. However, if you ask me nicely, mentioning my name and this specific game, I will hopefully be un-lazy enough to reply to you. ** AD SPACE ** My home page: http://www.geocities.com/SoHo/Exhibit/2762 ================================ ****OUTLINE**** 1. INTRODUCTION 2. CONTROLS 2-1. JUMPING AROUND 2-2. POWER UPS 2-3. ODDITIES 3. ENEMIES 4. POINT TOTALS 5. GENERAL STRATEGIES 6. THE LEVELS 6-x-y. WORLD X, LEVEL Y 7. VERSIONS 8. CREDITS ================================ 1. INTRODUCTION Super Burgertime(SBT) is an effort to inject a bit more realism and detail into the well loved classic, Burger Time(BT.) You still control Peter Pepper, but now he can jump around, and he gets to use pepper more liberally along with lots of other weapons. It's a bit too fast paced at first and sometimes the graphics are confusing, but the platforming is enjoyable, and it never gets too mazy. Plus there are lots of new nutritious enemies to defeat and crush into increasingly--INTERESTING--burgers and even some boss fights even if the last is a dud. Plus there are twenty levels and continual replay. The game takes a half hour to beat but after a few times through you should be able to figure out what the enemies are doing and be able to get halfway through or further on one credit. I'm able to beat any level with just one life but some occasionally put you in a rough spot where you lose a couple of guys in a row. 2. CONTROLS 2-1. JUMPING AROUND Well...not strictly jumping, but there are a few things to know. First of all, if you push in a diagonal direction, you will leave the stairs at the first platform you see. You can even fall off a ladder this way. You will not, however, be able to detect stairs from a platform. Also, note that if you use pepper, it can affect more than one monster in the direction you face. Jumping is an important part of the game. You can jump off a ladder and possibly catch the platform above(this can cut down time nicely,) although on the other hand if a bad guy is there you lose a life. You can also jump or walk off a platform onto something below and to the side. Also, you cannot jump by a ladder. This can get you stuck in some cases, so if a monster's coming at you and you're out of ammo it might be better to back up and wait before jumping. Fortunately you can also control left/right movement as you jump. You can also jump up a ladder, but it's not as fast as climbing. The best part about jumping is that if you are next to a ladder, you can jump onto it and save a half-second or two, which is handy on some later levels where you need to do a lot before you get your first power up. Jumping onto and off a ladder affords a few nice shortcuts that get distance between you and monsters and once you learn it, it's pretty slick. Pushing down and jumping while on a burger drops it down much more quickly. Also falling onto a burger is like making a standard jump onto it. You also want to keep an eye on the timer in the upper left which shows how much time you have left for your weapon. With hard mode(setting the dip switches) each recharge/new life gives 25 seconds, and it's 30 for normal, and 40 for easy. (aside: bosses and many-hit monsters take fewer in easy, more in hard, but there's no corresponding point or speed adjustment.) One trick I found useful on later levels was that, when you threw pepper at an enemy, you could jump over him when he was stunned and thus not have something else regenerate immediately. This leaving the enemy peppered up is a good practice in the early levels, too. If they are below a bun, then it actually gets you more points to pepper them, jump over, go above and squash them. General points: --Holding down the jump button doesn't make you jump higher. --Sometimes it looks like you'll need to knock burgers down one more platform than you actually do. This is because they have serious volume when they stack up, especially when they get extra loaves from when you trap monsters, or when you have four levels of that monster burger. This was not an issue in the original game where burgers had much more room to fall and extra ingredients didn't inflate them. You can also jump on burgers that are 'in place'--and on separate levels therein(i.e. the lettuce or the bun bottom) although you can't jump on empty trays. --If you lose a guy then you can walk on air, sort of, when you regenerate-- unless you jump, and then you fall. You also have a bit of invulnerability and your pepper recharges. --If you get caught as the last burger bounces in place, the sound gets skiddy, but you don't lose a man. --If there is one ledge on top of the other, you can fall from the top to the bottom by stepping off and then fall further stepping back. --Falling or jumping is also quicker than running around. Getting on or off the ladder by normal means can be a bit of a hassle. --If your chef's hat touches an enemy, you don't die. --Ladders have actual width. Say you're on the platform below a monster and you're both to the left. The monster will climb down the left side of the ladder, and with a little care you can climb up the right and miss him altogether. If a monster comes down the right of the ladder and you're on the left, Jump onto the ladder and go up. You'll pass with ease. --Jumping straight up a ladder is not as quick as climbing, but jumping onto it saves a bit of time. --You can use pepper as you run around but against multi-hit monsters you probably don't want to rush in too soon. --On multi screen levels, monsters detect where you are although it takes some time. Basically if things are getting too crowded take the long trek to the other side. You're faster than they are--except for the bouncing melons. --If you've run out of pepper then beware of tall monsters and dead ends. Use the stair trick and try to move across the playfield to shake everyone off. If in a dead end with a burger, drop the burger when an enemy is on it. --Note enemies without sentry-paths(i.e. hammers excluded) don't usually turn around until they reach an edge or fork in the road. --If you are killing an enemy that's in the way, maybe you don't want to pepper it to death. Just walk over it when it's stunned so you waste that much less time. --You can jump up to slash enemies on a ladder to get them out of the way a bit quicker. Each second fraction counts. --When walking down a ladder you can often jump off early--just don't jump too high up or you'll wind up one platform too high. If there's a burger to the side you're jumping this saves a bit more time as you'll have to have jumped anyway. --Jumping on a ladder isn't time efficient but it can help you avoid immediate contact. For boss fights the controls are a bit different. You have unlimited burgers which you can lob at the opponent. The burgers travel in a parabola and once halfway across the screen are at eye level with Peter Pepper. You can have four burgers on the screen at one time, and there's an enforced pause between throwing burgers as well. 2-2. POWER UPS Some power ups are flat out annoying while others are legitimately helpful. A list is below. --the pepper shaker on a string simply recharges what you had at the start of the level. Pepper has good range and good width, so you don't have to be too precise with it when shaking. It can knock out the monster behind your closest nemesis, too. --the square on a string is a salt-gun which is very powerful and can take out bad guys behind. Use it often and from a distance, but not recklessly, as you can only have three shots on the screen at once. --the spatula has more range than the pepper, but not as wide of an angle. So it may not be as effective for jump moves. But it can take out celery. --the long sword has even more range than the spatula but is super narrow. So using it down the stairs to take out some celery is impractical, but using it on a platform works great, and it can keep other foes at bay and even spear several at once. --the pan doesn't have any special range(less than the pepper) or power, but it makes a cool clanging noise, and if there's nothing else, why not? --you can use power ups while you jump. STUFF YOU CAN WEAR: --the blue shoes make you jump higher. This can actually be very annoying when you need to make a small jump to get on--and squash--a burger. Then you may need to go to the platform below to jump on the one you want. It actually slows things down at times especially in tight quarters. --the red shoes make you run faster. This isn't always a good thing, either, and if you run and shake a lot you may want to curb that. Fortunately you can jump and move in the air if you need to position yourself. Shoes generally last 10-15 seconds. --the cloak lets you take one hit before you are totally vulnerable again. It seems to take a second or two to wear off after, so it's not always clear when you get hit, but on the other hand you don't get penalized twice for running into a monster once unless it's a BIG monster. You just have to be a little aware. It helps protect against freak accidents and in certain cases lets you bull through an enemy blocking your way. The cloak will also disappear after 10-15 seconds. --there's no timer for what you wear, so be sure to note when you've stopped doing so or if you've worn it for a while. Shoes generally flash. The cloak just vanishes. To pick up power-ups you need to get to the side of the board. You need to get to the top to pick up the one in the top window, and you can always walk over for the second-top power-up to either side(if there's no more scrolling) but the bottom two seem all to be lumped at the bottom of a vertically- scrolling area. They are best fallen on to as well--you can often reenter the fray pretty quickly and have a bit of a break as you fall. There is a timing aspect as the power ups move back and forth, but except for the second bottom you can get the timing down by trial and error. If there's no path, jump at what you want when it's far away from you, and it should work out. Also be careful of getting lower-corner power-ups as you can get trapped, and if you fall down the side for a power-up, try to move to the center in flight. 2-3. ODDITIES On level 3-3 I once noted that I could jump onto the cascade of burgers after crushing an enemy, and cheese wound up on top and the icons got confused. Didn't impede my completing the level though. I've gotten stuck in midair on what is not a platform on 4-3. Maybe it sees the platform on the other side. 3. ENEMIES If you spray enough pepper at an enemy, it will turn brown(if a food) or disappear. You can then spray an enemy or walk over it to get points for it. Also if you run into an enemy, that counts as a hit on them even though you get killed, too. The hits are to kill an enemy--subtract one to stun it, after which you can hit or walk over it. * ONIONS * --2 hits, 200 points --no missiles or special moves but those 'X' eyes are cool! * HOT DOGS * --2 hits, 200 points --no missiles or special moves * EGGS * --2 hits, 200 points --no missiles or special moves * PICKLES * --2 hits, 200 points --may float listlessly in the air as they jump * CARROTS * --2 hits, 300 points --start off climbing around --when top starts twirling, they become airborne --they bounce around at various angles, the steeper the trickier as they can trap you nastily on a ladder. Anticipate where they WILL BE. Fortunately they don't curve or bounce off the walls at an unexpected angle. After a bit they stop twirling and land. * CELERY * --4 hits, 500 points --very tall, often fall on their faces without warning as an attack. Take them from behind. --you can't jump over them, and they interfere with most platforms above * HAMMERS * --5 hits, 1000 points --when they drop, everything shakes up--even if it's in the air. --they may bump you into a monster above, especially flying melons --extremely vulnerable to attack from behind, or just after they've dropped --follow a set pattern and move very slowly --can't be sent down with a burger --the hammer tip can touch you when it falls and you'll be OK. But don't push your luck :). --hammers drump in conjunction so having 1 left is as dangerous--at the moment--as having many. * WATERMELONS * --3 hits, 300 points --launch themselves just over you when they see you, so retreat slightly when they attack and blast them as they're flying --you can't jump over them --use long range weapons on them for best results --very nasty when airborne, but you can get them to fall off a platform if they overjump --you can bait them while on a ladder and move quickly down too --bounce VERY readily in the last few levels, and especially off the walls, so beware --if you have a burger that is in a tray, the watermelon will get stuck on it during a jump attack, so the bottom is a good refuge/place to goad them --their off the wall bounces are parabolic on the last few levels, so beware! The best approach is to get rather close to them with pepper and back up at the first indication they'll jump --you can duck them at the apex of their jump but if you're on a burger with them it may be easier to bring the burger down--that gives you a bit of extra duck room * ASPARAGUS * --~3 hits, 300 points --brown things walking around with no special abilities until they plant --then they sprout up and turn into rockets, but they form a slow rocket which acts as a nasty wall (9 hits) that doesn't even give points unless you collect the carcass. It can't be sent down by a burger, either. * GRAPES * --1 hit, 400 points --shoot small hard-to-see grape projectiles to left or right, which bounce down if they get to the end of a platform. But they and their missiles can be jumped over. * PEARS * --1 hit, 300 points --move VERY fast laterally and seem to know where you are. But if you jump over them they get confused. * PEA PODS * --4 hits, 500 points --tall(2x size of normal monsters, may stretch up to platform above) --let go a pea missile occasionally which rolls across the platform and down the near half of stairs --don't run up a ladder and try to shoot them. It's too dangerous, especially a hamburger. --Peas can roll by a burger part and go under you that way. Jump on the burger to go over them. * PUMPKINS * --500 points, 6 hits --mainly nuisances that block your way, immobile --sometimes one appears right behind the other, but they won't overlap completely so don't run at them too quickly once you've killed one. * BUZZARDS * --invincible, but hit them and they turn around --when vertically aligned with you, they drop rocks, which seem to miss when you're on a ladder. You can jump to avoid this. --they'll drop the rock even if you're above them. --you can be under the buzzard and not the rock and use pepper on its head, and it'll bug off. Hitting it from behind doesn't make it turn around, but it's still pointless. --Buzzards can drop rocks from off the screen. Which fall slowly enough so don't worry. --a glancing blow from a falling rock is often not fatal but don't push it. * LIGHTERS * --11 hits, 1000 points --fires a flame every ~8 seconds, in possible increments of 30 degrees, but it's slow --stationary, can't jump over them --will fire above you if you're standing right next to it --generally fire a bit higher than you are if you aren't in an exact line of fire. --they shield enemies from view but not from your attacks * SOAP BOTTLES * --5 hits, 1000 points --squirt a white puff of liquid soap in the direction the nozzle faces, along the platform and fast. Does not change the direction it faces. Shoot it from behind. The soap does not use ladders. * PUFFY FISH * --fly in the air, hit once and they puff up and become bigger nuisances --always best to jump over them as they don't damage other enemies * TWO LEAF CLOVERS * --2 hits, 2000 points --a nice little bonus, although they may travel in packs of 1 to 5 4. POINT TOTALS ************************ * Burger Bounce totals * ************************ --large burgers(almost the whole screen) get 500 points per each level a component bounces down. You get 9000 points for the final one that completes the burger. --for medium burgers you get 300 and 5000 respectively. --for small burgers you get 200 and 3000 respectively. --you get 2000 points if you manage to squash a food under a falling regular burger, and it creates a whitish buffer to add to the final product, although you don't have to bounce on anything additional. This also creates a bit of a delay, so if you have a pattern of bouncing down on burgers in order it will interrupt things and not be totally to your benefit. Sometimes you can get several 2000 point crushes in one drop. Crushing monsters below big burgers gets 100 points. Below small burgers, 1000. ********************* * Boss point totals * ********************* --10000 for the first boss(hive,) with X for the surrounding wasps. --5000 for the second boss, first phase(nest,) and 15000 for the second part(crow.) --20000 for the third boss(fish,) with 300 for the eggs it sends out. --20000 for the fourth boss(big balloon,) with 300 for the small balloons that protect it. --100000 for the last boss, who is shamefully easy. --extra man every 100000 points up to 400000. I got 500000 once on one credit and no extra guy then. Waah. Miscellaneous default high score list stuff: 1st 100000 ORT 2nd 99800 MAU 3rd 89800 AST 4th 79800 EII 5th 69800 WKE 6th 59800 AAI 7th 49800 SKK 8th 39800 EEE 9th 28800 KNY 10th 17800 AAO Level 1 is the best place to get quick points as you can squash a lot of helpless enemies. But each one gets ~80000-100000. 5. GENERAL STRATEGIES Your general priorities are: 1) destroy all hammers 2) get to the top and knock some burgers down 3) destroy lighters/soap if they're in the way 4) go to the sides to recharge In general it's a waste of time to bounce on anything but the top bun of the burger unless there are monsters below to crush. No matter what you do below, it still requires the same number of bounces on the top of the bun to get it into place. --Don't panic if you're without your pepper for a bit. Try to get to a safe place away from tall monsters and then look to the sides. Falling down the side or going to a corner is the most useful way to get a power-up back, and if there's nothing available at the moment then try to get on a burger and bounce on it so monsters following you go down too. --Don't be too much in a hurry to get up a ladder. Flying carrots, celery and peas in particular are nasty. --Down-jumping on burgers is the way to go, although you can also fall onto the smaller burger tops to make a sort of chain reaction. This makes 2-1 rather quick. --Whenever you can, jump off a ladder to get where you want, especially onto burgers. This saves time and can also leave monsters way behind. You never die from the fall. --If hammers are still around and you can't get to them quickly, keep away from monsters on ladders until the hammer strikes. Stay well below and be prepared for a shock at any time. --Monsters just regenerate, so there's little point wasting time to kill off useless or weak ones, especially if you're around a regenerating area where graphics get confusing. Jump over the weak ones, as otherwise nastier ones may come back. --Similarly it may just be best to stun a monster and not kill it if you are running far away. It can't reappear in front of you like a new one could. --Moving rapidly down as you bounce on a bun is the easiest way to get points, but if you lure the monsters down and run back up you could crush a lot of monsters in the bun chain reaction below. --There's never an excuse to stay still. If monsters are guarding a ladder you need to get on, jump and fire at them if they're above or jump on the ladder and fire down if they're below. --If you are out of ammo, then an exception to the above rule is that you can stand on a burger piece, not even the top, and wait for enemies to come. Drop the burger down and try to jump over others as you break for the side. This is especially handy if a peapod is chasing you. --It's cheap and cheesy and probably not worth the risk after level 2, but you can lure monsters below a the top bun, pepper them, and run above to squash them for super points. --If you see a red circle above, don't try to shake pepper at it. You don't know what it is. You might be able to run through it if it just appeared, but otherwise take a detour or wait to see what the enemy is. --If things look really hopeless and there's nowhere to run, don't back yourself into a corner. Just go to the center, near an enemy you need to destroy, especially one blocking access to another area. In fact, touch them to get killed. If they are multiple-hit your invisible self may do further damage to them but do remember to come out spraying pepper. On the later levels, especially on your first time through, losing a life and keeping your position and gaining a powerup/invulnerability beats running around and trying for perfection or a last gasp chance that's just not there. 6. THE LEVELS Each world has a different theme. 1: a plain with parade banners across the platforms 2: more of a jungle, with wrapped sweets for ladder rungs 3: a ship with wood planks for platforms 4: aztec-ish feel with vines for ladders 5: stereotypical dark castle, but the ladders are bright and pretty and the platforms oh so purple! The maps below are not to scale but show you about where the buns and edges and so forth are. - = platform B = burger: 2 wide, 4 wide, 6 wide _ = tray to drop burger in * = lighter 6-1-1. WORLD 1-1 H-BBBB-H ----H H---- H H-BBBB-H H ----H H---- H-BBBB-H ----H H---- H H-BBBB-H H H H H H H H ____ H H This is really pretty trivial, and I find I can take it in fifteen seconds if I'm on my game. Basically you climb up to the top and jump on the burger to the right. Then you fall left and right(there may be some tangle with falling down the ladder although you can go right to sneak behind the egg) and go down and push the bun top down, and repeat a couple more times. You'll only see hot dogs and eggs at first, but in this and future levels carrots will pop up and start flying around if you delay. You can also wait on the second-top burger and pepper whoever comes, jump over them, go to the top and drop the top bun. Then repeat. It's about 5 to 10 thousand more points. 6-1-2. WORLD 1-2 H-BBBB-H H-BBBB-H H H H-BBBB-H H-BBBB-H H H H-BBBB-H H-BBBB-H H H H-BBBB-H H H H H ____ H ____ H In some ways this is easier than the first as all you have to do is get up to the top, push a burger down, fall left, push that down, and repeat. You can just use pepper as you go down the ladder to repel monsters. I can usually finish before pepper runs out. Again there's a possibility of going to the second-top bun and rolling up a few more points. Just watch out for the jumping pickles though. Here pickles and onions appear but should be easy to avoid now that you know the pattern. 6-1-3. WORLD 1-3 H-BBBBBB-H -BBBB-H H-BBBB- H-BBBBBB-H -BBBB-H H-BBBB- H H -BBBB-H H-BBBB- H-BBBBBB-H -BBBB-H H-BBBB- H ______ H Your first mega-burger but it's more impressive than dangerous. You should be able to make it to the top without impediment, and you can just fall left and right as before(again, getting off the ladder is a bit tricky) and although the final bounce may seem tricky you can just jump off the ladder to the center and work that way. The board isn't scrolling yet so you have your choice. Note big burgers don't give so many points for the peppering trick. Also if you see a good recharge even with 20 seconds left it's worth your while to interrupt burger jumping to get it. As you complete the second burger, you may be low(<10 seconds) and need refills. Don't put things off. 6-1-4. WORLD 1-4 This is the first and hardest boss. You have a bunch of platforms to jump on and need to fire at the hive while the bees outside swoop at you. You can run straight to the right and climb up that ladder and then jump onto the right platform. Turn around and start firing. When the top wasp swoops at you, jump to avoid his trajectory and then continue firing burgers at the hive. Enough of this repetition and the hive will sink. +10000 points. This takes about twenty shots to the beehive. You can also alternate between the DR platform and the right edge of the one just UL. Stay on the UL until the wasp near you dives down, then fall back right and all the others will miss you. Jump up, fire, and retreat when the next one dives. I've had inordinate trouble on the left trying to destroy the hive as the bees seem to take different paths and you don't have quite as much space. 6-2-1. WORLD 2-1 -BBBB-H H-BBBB- H--H--H -BBBB-H H H-BBBB- H -BBBB-H H H-BBBB- H--H--H -BBBB-H H H-BBBB- H ____ H ____ Here you can just go straight to the top as your only enemies are eggs. You may want to jump and spray the egg to the left with pepper if he's under a bun, but then you can start pushing the buns down. Again it's more efficient to fall off the platforms than to use the stairs when there's a gap below(optical illusion--it's as big as the ladders,) but be careful where you fall. You may have to go back to the center, deal with the eggs, and proceed. Going back up should not be a problem even if you fall down, and with the monsters you squash below you should be able to make it even if you run out of pepper. The eggs aren't too mobile, and you can jump over them. Note that jumping up on the side platforms can get you killed by the egg above if you are not careful. You jump just high enough, but a little caution or last instant twisting should get you out of the fix. Another point to note is that there will be congestion. If there are a couple of eggs on the stairs, try jumping over them and turning around and hitting them. Also if you're in the middle and an egg is coming at you from one of the burger platforms, jump to hit it. General pattern: to the top. Fall left past a ladder, then fall right past its center. Fall left off a platform and move right while in the air. Repeat and mirror. 6-2-2. WORLD 2-2 -H-BBBBBB-H-BBBBBB-H- H H H -H-BBBBBB-H-BBBBBB-H- H H H -H-BBBBBB-H-BBBBBB-H- H H H -H--------H--------H- H ______ H ______ In this level you are introduced to the hammer, the grape, the watermelon and the asparagus roots. Fortunately you just need to knock off a couple of big burgers(three hits to the top bun,) and you have a couple nicely placed ladders to help you. Here you'll want to make a break for the top right up the long center ladder, where there's a hammer that may shake things up otherwise--take a glance to make sure you've wiped out the monsters that form near it before your final salvo, though, and keep a distance. The pepper barely has to touch it to get it to flash and register a hit. Then after knocking the top right bun down, you'd do best to go to the left and knock the other one. Then go down the stairs and whichever way is least crowded, knock the bun down again and use the short mid-burger ladder and knock the bun into the tray. Go back up the stairs and use the short ladder again to drop the other burger quickly. You shouldn't need refills even if you run out as the big danger is at the very start. 6-2-3. WORLD 2-3 H-BBBB-H -BBBB-H ** H-BBBB- H H------H H -BBBB-H H-BBBB- H-BBBB-H -BBBB-H H-BBBB- H H------H H -BBBB-H H-BBBB- ____ H-BBBB-H ____ H HH H ------H------H------ H H H H ------H-BBBB-H------ H HH H H------H H H H ____ H Pumpkins and pears and celery make their first appearances here. As does a lighter. Go up the left stairs but be sure to pause a little going up--or jump onto the stairs at first--as the lighter will nail you if you just walk right and up. Once it has fired, go in close and destroy it(you may need to turn around to nail followers, but there is time,) then go to the top. Here with the center burger taking extra time you may want to do the following: push the center down, go left, push the burger down and use the stairs, push the center down, go right and use the stairs, push the center down again, and go to the top right and skip the center part of course--this clears the sides. Then you'll need to push the center part down a bit further--it's best to do last because otherwise it's a long trek up to take care of other loose ends. This pattern is rather efficient and gives plenty of access to ammo on the sides when needed. You can even go below the side burger trays for a power up. The main issue is not to be too surprised at what's at the top of the stairs. 6-2-4. WORLD 2-4 This boss really isn't too bad even if it is in two parts. Here you can stay on the left. Just be sure to jump all the way to the top. Time isn't really an issue here and it's no problem to duck the feathers. When you're at the top just start lobbing right when the nest is at or near the top and you'll take it out. It's not hard to tap dance among the falling feathers--just don't jump. Safety's more of a concern than speed here as you have unlimited time and burgers. +5000. 10 hits. Once the nest is destroyed, start lobbing burgers left again. It's not necessary to plan your attack as the enemy that comes is so predictable. Go to the upper left corner and then don't bother to move--it just complicates things. Jump when necessary to avoid the big crow's feather attack(you can go right in midair and back left if you're nervous,) and by the third time he jumps up/down he should be history, especially since you can fire in midair. With the right timing you can get him after just one of his salvos. +15000. 10 hits again. 6-3-1. WORLD 3-1 -BBBB-H H H --BBBB- H H H----------H -BBBB-- H H H H ** H-BBBB- H---------H H H -BBBB-H H H------H H --BBBB- H H H----------H -BBBB-- H H H H ** H-BBBB- H---------H H H -BBBB-H H H------H H H-BBBB- H H (** = soap) (note: platforms just below each other above are ones you can slide down with a quick left-right in the game. This map is DECIDEDLY not to scale.) The best way through this one is up the left and then down the right quickly. Because it's so twisty there's a real chance you will run out of ammo, so if you see it to the left, take it. Similarly for going to your right--recharge in the top right if necessary. Blasting the soap bottles from behind is safe and sure although you can shoot at the left one from the first ladder up(climb up on the left side, or jump up from the left, and don't go all the way up) if you want to be totally unfair to it. Recharging is tough here because you can't fall down, so you may have to take pot luck with what's in the middle tower and pre-empt your recharge. If things are really slow you can drop monsters on the burger to see what's on the very top. You also have a big chance to jump off the top left and past monsters. Once you're on the other side you may just be able to throw burgers down and not need ammunition- -killing the top soap bottle isn't really a priority since it will never face you. Eventually there'll be a worthwhile power-up, and if not, you can just lead enemies on a clockwise goose chase. So I think the general pattern should be: upper left comes down, then the one below that, then go to the other side(with power up) and take the right top bun down twice. You can now just zigzag back and forth across the screen to a pretty efficient win. 6-3-2. WORLD 3-2 ---BB-H-------- [tangly area H leading back down] -H-BB-- H ---BB-H H -H----H H H ** -H-BB-H-BBBB-H H-BBBB- H H--H __ H H H H-BBBB-H H-BBBB- H H H H H--H H-BBBB-H H-BBBB- H H H-BBBB-H H-BBBB- H H H H-BBBB-H--H-BBBB- H H H H ____ H H ____ Moss first appears in this level. The first thing to do in this level is go up the first ladder you see. Jump on the burger part there and wait a bit. Eventually a pumpkin and carrot will be under. Drop the burger for an easy 4000 points. After that there's a hammer off to the upper right(2nd-top platform,) so you may want to get rid of it next. The part near the upper left is the best to get next although if the coast is clear you can kill the medium burger under you. If you're perfect you can avoid the lighter in your way as you jump, but why not destroy it first? Just take it first thing from the right. You should be able to get close to it without it firing, but be prepared to retreat and jump to get away. Then go across to the winding top and snake back down the ladders, falling on burgers as you go--unless you're out of ammo and see something good to the right. There's a tangled catwalk on top that's very safe, and you can use it to make it across and maybe even drop down to stick the monsters at the top. If you go down the way you came, the buns should thin out the ranks of enemies coming at you. The rest of the level is a pretty standard deal where you can bounce on the top layers first if you want and move down, although it seems efficient just to chip at one side and distract enemies to one side before going back to complete the job. Having that big empty space in the upper right where you can fall to the side in several places if necessary means that the usual no-weapon anxiety isn't terribly pertinent. 6-3-3. WORLD 3-3 H-BBBBBB-H H ** H-BBBBBB-H H-BBBBBB-H H H H-BBBBBB-H H-BBBBBB-H H H H-BBBBBB-H H-BBBBBB-H H H H-BBBBBB-H H-BBBBBB-H H H H-BBBBBB-H H-BBBBBB-H H H H-BBBBBB-H H H H H H H H ______ H ______ H It's not necessary to dispose of the lighter at the top, but it could make your job easier. By now you'll probably have noted that if you can get to the top and stomp on the left burger, fall right, stomp on that, fall left and repeat, this is pretty easy--an initial pit stop to take out the lighter will save some grief, as it an the hammer may combine to create grief, but I've found it quicker just to dance on the edges. You may not even need to recharge a weapon as incoming monsters will drop with the burger, or you can just jump over them. But it's not a long detour to the side to come back anyway. You can use the stairs to outrun enemies. You'll probably need to recharge here but since you can go up either side of the board you should have your pick of special items--and you can go up and down as long as you need, too. 6-3-4. WORLD 3-4 The flying fish has a somewhat tricky pattern, but there's a pretty easy way to nail it, and even some ways to make the task less arduous. The fish flies across the screen and then returns the other way but lower down--it goes back to the top after hitting the bottom of three levels. In the middle of a cross- trip it shoots out eggs that try to get on level with you and run at you. You may want to jump to distract these eggs and then shoot them. This will allow you to blast the fish a bit as it comes in from the other side. The surest option is to get just below the fish if possible and try to shoot at him from behind while wiping out the probes, but bottom level aside you can also get in front of the fish and drop down when it comes near. I find that at the bottom level you can even run after the fish and shoot it from behind(you may want to stay on the side where he exits, fire at him, then run at the fish he shoots but turn around so you have a free shot at his underbelly,) and on the upper ones you should try to use the central platforms to shoot at the fish, and you can drop down later. It's also useful to jump to get the fish to follow you. They're easier to kill when they're just above you. 6-4-1. WORLD 4-1 HBBH H H BB--BB--BB H H H H H ** H H--BB------BB--H H H < low clearance. ---BB--BB--BB--- < watch monsters above H H H H BB--BB--BB H H --BB-- HH < not really that thick. __ HH __ < I just wanted the map -------- < to be symmetrical. H H H __ H ---------- H H H H Pears start off at the bottom but you face grape and celery at the top. It's really easy to run out of ammo here as you work your way up with all the stairs and little action, and the celery will guard you from jumping down to the sides very effectively if you're stuck at the pinnacle, so take a break to locate a new weapon before clearing the very top, and keep swinging. I find that jumping onto--and off--ladders saves a good deal of time given how many there are, and in fact the way the level starts, if you save a second or two then the flame the lighter shoots will not distract you as if you'd walked up Another immediate time saver: the climb up may be a bit simple and you'll need to blast through to get to the top, but you probably won't need to take out the lighter right away. Just bounce on everything near the top. That's two on the center and one on each side. In general you'll want to bounce on the burgers one after the other and not focus on any one burger--the latter option means more time and running back to the top for you, and the long narrow corridors are dangerous. Once the top is cleared you'll want to take out the lighter and losing a guy here isn't the most shameful thing although you do want to put a premium on getting the burgers down to below the lighter level over just taking one burger down. Keep your distance from the celeries as they may flop down on you. If you're out of ammo, with nothing to recharge, oh well--it's a sacrifice of one guy to clear the top. Just remember, for in case you lose a guy or are trapped, to hit the top center burger with your last jump. It is of course the toughest to get to and then climb back down. Grapes really have a great avenue to fire at you(long row with no ladders,) and celery below will get in your way too, so watch that. Often to jump over a grape or its missile you'll have to time things so you don't touch the celery above. Otherwise, when running down, run at grapes and destroy them without mercy. While you want to make sure that when you jump you don't touch a monster, jumping and firing is the best way to clear the level just above the narrow walkway in the first place. If you need to get up, try to clear the celery above. Before jumping on a burger in the lower of the two corridors, jump and fire left and right to nail any enemies near the apex of your jump. Also watch for celery below when in the top bit although they can't flop down so easily. The last bit should be denouement as you just go down a ladder and jump with no problem outrunning the enemy. Remember to jump off onto the small burgers to save a bit of time. A good deal of this level can depend on luck even if you get to the top quickly and clear the lighter and the burger under it. 6-4-2. WORLD 4-2 H-BBBB-----------------BBBB-H H H H H-BB-------BB-H-BBBB-H H H H H H-BBBB-H H----H H H H H-BB-H -BB-H-BBBB-H